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How Kid Icarus shows us the fiendish difficulty of game development
Kid Icarus (1987)
Jul 10
•
Burkey
1
Why Mike Tyson's Punch-Out wasn't the game to defeat racism
Mike Tyson's Punch-Out!! (1987)
May 22
•
Burkey
Why Dragon Quest II is the most unforgiving of lotteries
Dragon Quest II: Luminaries of the Legendary Line (1990)
Feb 20
•
Burkey
1
Why Paperboy is a symbol of modern journalism's decline
Paperboy (1985 / 1988)
Jul 18, 2025
•
Burkey
3
1
How Stack-Up proves that automation simply doesn't stack up
Stack-Up (1985)
Mar 14, 2025
•
Burkey
2
1
How Donkey Kong 3 brings us too close to too many insects
Donkey Kong 3 (1983)
Feb 28, 2025
•
Burkey
1
1
Why the original Mario Bros. arcade game is a dark trip down Nintendo's toilet
Mario Bros. (1986)
Jul 26, 2024
•
Burkey
1
How the original Mega Man became the inexplicably popular long-runner
Mega Man (1987)
Jun 14, 2024
•
Burkey
1
Why the original Dragon Quest is a mercifully short grind
Dragon Quest (1986)
Mar 22, 2024
•
Burkey
1
How Fire Emblem Gaiden shows us the dangers of a national draft
Fire Emblem Gaiden (1992)
Mar 15, 2024
•
Burkey
2
1
How Final Fantasy II shows us the difficulty of learning new languages
Final Fantasy II (1988)
Feb 13, 2024
•
Burkey
2
1
How EarthBound Beginnings brings us back to the days of sticks and stones
EarthBound Beginnings (1989)
Jan 23, 2024
•
Burkey
2
1
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